| Bio: The rest of Augustine’s adolescence would take place in the garlic foothills of Immediately after high school, Augustine would make the trek to The next 15 years would be spent at two major video game companies; Humongous Entertainment, and more recently Sucker Punch Productions where his skill set would be developed and honed. Working in the fast paced and demanding world of video game development, he would take on a variety of tasks including background and storyboard artist, concept artist, texture artist in addition to animator, all while wrestling with the pressures and technological hurdles that come with the industry. Between these two studios, Augustine’s abilities would be pushed as he worked with a multitude of talented artists and programmers, leading to the creation of many award winning video game titles from both companies. During the calm between project milestones, Augustine would take the time to travel and further develop his own artwork. Being able to take trips and see artwork first hand in other cities and countries had a huge effect on a kid that grew up only looking at comics and pop culture movies. Traveling through In late 2000, Augustine settled into the heart of The new surroundings inspired Augustine’s art in new directions which have resulted in him taking on the challenge of pursuing gallery work. Thus far, he has been involved in a variety of local and out of state group shows in Still a |
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